Meet CARMEN, a robot that helps people with mild cognitive impairment
Meet CARMEN, short for Cognitively Assistive Robot for Motivation and Neurorehabilitation–a small, tabletop robot designed to help people with mild cognitive impairment (MCI) learn skills to improve memory, attention, and executive functioning at home.
CARMEN was developed by the research team at the University of California San Diego in collaboration with clinicians, people with MCI, and their care partners.
Researchers programmed CARMEN to deliver a series of simple cognitive training exercises. For example, the robot can teach participants to create routine places to leave important objects, such as keys; or learn note taking strategies to remember important things. CARMEN does this through interactive games and activities.
The research team designed CARMEN with a clear set of criteria in mind. It is important that people can use the robot independently, without clinician or researcher supervision. For this reason, CARMEN had to be plug and play, without many moving parts that require maintenance. The robot also has to be able to function with limited access to the internet, as many people do not have access to reliable connectivity. CARMEN needs to be able to function over a long period of time. The robot also has to be able to communicate clearly with users; express compassion and empathy for a person’s situation; and provide breaks after challenging tasks to help sustain engagement.
Researchers deployed CARMEN for a week in the homes of several people with MCI, who then engaged in multiple tasks with the robot, such as identifying routine places to leave household items so they don’t get lost, and placing tasks on a calendar so they won’t be forgotten. Researchers also deployed the robot in the homes of several clinicians with experience working with people with MCI. Both groups of participants completed questionnaires and interviews before and after the week-long deployments.
After the week with CARMEN, participants with MCI reported trying strategies and behaviors that they previously had written off as impossible. All participants reported that using the robot was easy. Two out of the three participants found the activities easy to understand, but one of the users struggled. All said they wanted more interaction with the robot.